Continuum 2018, July, 2018, Leicester University John Foster Hall of Residence

Critical Path

Author(s):Amanda Brown, Jill Krynicki Dutcher, James Silverstein, Brandon Brylawski, Doug Freedman
Game EMail:queenortart AT gmail DOT com
GM(s):
Graham "Grah3am" Arnold    g DOT arnoldub2k AT gmail DOT com
Sue "queenortart" Lee    queenortart AT gmail DOT com
Andrew "AJ" Smith    ajhentzau AT yahoo DOT co DOT uk
Mike "Mike(y)" Snowden    mike DOT snowden AT btinternet DOT com
Lead GM:Sue Lee
Organization:Peaky Midwest
Game System:homebrew
Information for Players:Note! This is a low-mechanics, high-drama game involving mature, angst-ridden themes. In fact, it's kind of all about them. It is the result of five twisted minds getting together and asking, "How many times can we twist the angst-knife in two hours?" Players looking for a game where their character can solve the problem and 'win' should look elsewhere. Just strap in and enjoy the ride (but don't say we didn't warn you). Critical Path deals with grief, guilt, jealousy, betrayal, sexuality, fear, ambivalence, death, regret, and existential questions. We are happy to answer questions regarding specific issues. This is not a game to be taken lightly and it is not for children under 18. Environment notes: This game involves reading a number of short passages in possibly dim light. It also includes (assuming the LARP gods smile upon us) various lighting and audio effects. If you have issues with any of these things, please reach out to us to see what accommodations can be made.
Home Page:http://www.peakymidwest.com/
Male Players:Min: 5 / Max: 5
Female Players:Min: 4 / Max: 4
Neutral Players:Min: 0 / Max: 0
Total Players: Min: 9 / Max: 9

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DATELINE: Cape Canaveral, 2043 - Faster-than-light Travel Possible!

"We dedicate this voyage to children around the world," billionaire philanthropist Killian Shepard said, as he and his small crew of researchers boarded their experimental craft. "It is their future we hope to secure."

Critical Path is a game of intense interpersonal drama and shifting perspectives set aboard the Victoria II, a prototype starship on its maiden voyage. Join the crew as they race to the edge of possibility, pushing the boundaries of knowledge - of themselves and the universe around them.


Arnold, Graham

Lee, Sue

It's all about the games... I write 'em, run 'em, play 'em.

But it's also all about playing nicely with others, so I'll put my security officer hat on now and say just remember not to be a d*ck and we'll all have a great time!

Smith, Andrew

Snowden, Mike